A selection of classic breaks

A selection of classic breaks

Classic breaks are the backbone of a lot of the music i love so i thought it would be useful to share a few decent resources where you can find some of the classics. Here in no particular order are some i have bookmarked. The Breaks X-Change Thread http://dnbforum.com/showthread.php?2088-The-Breaks-X-Change-Thread Jungle Breaks http://www.junglebreaks.co.uk rolldabeats forum -> Breakbeats http://www.rolldabeats.com/forum/index.php?/forum/16-breakbeats Dogs On Acid - the ALL NEW breaks to download thread http://www.dogsonacid.com/showthread.php?s=6fff645332f1ab877d29cfb227b76756&threadid=32194&perpage=20&pagenumber=1 Dogs On Acid - one more break http://www.dogsonacid.com/showthread.php?threadid=274800&cache=6...

A few tips i learnt from our first Slamboree Studio Session

So our first studio session of 2011 was with the hugely talented Mike Freear of Alphadrive fame and was a thoroughly enjoyable and very productive few weeks in the studio which resulted in the aforementioned Slamboree. Things are looking like they will be getting increasingly more hectic in pushing forward with Slambo, but i wanted to drop a short post about a few of the things i learnt in the studio as this was one of the main ideas for the site and initial reckorder project. As i mentioned in first slamboree post - the music and set came together incredibly quickly within the first 3 days and that was largely a result from using existing material, working creatively with loop manipulation, and having a set goal to make tracks that could be adapt to live musicians with minimal rehearsal. Our 2 ways of working were really different with Mike on a laptop and acid pro and me on a ableton with various midi controllers. I'd also been getting heavily into sound design and synthesis and Mike was a ninja at manipulating loops. Regardless of the difference of approach the first thing that was essential to workflow was to : Maintain a well organised library This seems like such an obvious thing to say, but its amazing how out of control and therefore unusable libraries can become. Like a well groomed music collection, It can take days or even weeks of listening, naming and editing samples, sounds and patches, and getting rid of all the sounds that just aren't up to scratch for whatever reason. Both of us have...

Find your samples

Chances are you've got plenty of sounds and instruments in your chosen sequencer, but what if you're looking for a certain sound, loop or layer? Well there's (at least) 3 options available. > Sample it from a record, find it on the web or make it yourself. The reason for grabbing it from a record is because all of the production has been done for you, though you're obviously using someone else's sound. How that really affects anything is down to your view and what you do with it once you've sampled it, but for any total beginners, if you're grabbing it from a record you'll either be recording it into your sequencer / audio editor (e.g wavelab, audacity, etc) or cutting out the sample from an mp3 track. To do this you'll need to route the output of your source (e.g a turntable plugged into your mixer) into the soundcard input of your laptop, hit record & chop out the bit you want. Obviously if you're grabbing the sound from an mp3, you just need to drag the mp3 into your audio editor/sequencer and chop it out. The 2nd method is finding the sound on the web. There's free places where you can grab accapellas, loops and samples (some links are below) and there are paid sites, whereby you can purchase high quality loop and sample packs from a whole range of producers. The quality of loop libraries can be really good, e.g the bt breaks one, and give you a real strong starting point in which to build tracks. Having debated both methods (making your own and...
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